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Please note, these rules are under constant development for optimum application in our events. Please check back regularly to make sure you and your team are up to date with the latest rule modifications.
Last Edited: 28 January 2015
3-man – Players can play either in the division they are classified in or higher, but no higher ranking player can play in a lower ranking division. The exception is players playing in the Open Division which is open to players from all divisions, and is a “fun” division.
5-man– Players can play either in the division they are classified in or higher. A 5-man team can have 1 player from a division that is not more than 1 division higher than the division the team is playing in.
Players with previous tournament experience outside the SARPL can complete a Player Classification sheet to be classified for the correct division in the SARPL to play during the 2014 season.
PSP RULES – PLEASE NOTE: We are using the PSP rule-set and it is the responsibility of the players to read, study and understand the rule-set. Any league specific modifications to the PSP Rule-set will be listed here.
NO COACHING ALLOWED (3-MAN and 5-MAN)
The most important rule of the SARPL, is to have fun and enjoy the sport. If you come to the SARPL ready to dominate all other teams and play unsportsmanlike, rather stay in bed that morning with some nice hot chocolate, until that feeling has passed ;-). Play hard, Play fair, and above all… Play Ball!
Captains meetings will be held at before the start of the event.
SARPL players will be classified according to the APPA Classification system. Your APPA score will define which is the lowest ranking division you can compete in at a SARPL event.
A rough guideline:
For the Season Open Div, Challengers, Champion, Div 4 and Div 5 players competing in the SARPL tournaments/events must register as a player on the APPA ID System . The fees for competing in the SARPL tournaments/events during 2015 will be R500 for the year per player. Various benefits are included in the membership programme. This fee is payable whether a player plays 1 or more events in the SARPL for the season. We would like to see players commit to a season in the series and not just a single event.
Sand-baggers will be disqualified and banned from the league for the current season. Sand-Baggers are players that enter lower divisions in order to win. If you cheat, hit the street.
All divisions will be separated, ie. Div 4 play against Div 4. There will be times when fun games may be initiated outside of the tournament schedule depending on time and amount of players interested.
amended: 23 January 2015
SPORTSMANSHIP AND RESPECT FOR THE SPORT:
The SARPL expects all teams to have respect for the sport of paintball and their fellow paintballers. Teams that are unruly, use abusive behavior or language, are reported and confirmed to have caused trouble in any way for the venue, area, hotels etc., are subject to sanctions, penalties and possible expulsion from the event.
3-Man: Coaching from the sides of the field by players, coaches or otherwise is not permitted. penalties will apply.
5-man: Coaching from the sides of the field by players, coaches or otherwise is not permitted. penalties will apply.
Spectators: Spectators may shout out in support but may not use player names or positions of opposing players in their chants. Please ensure that your team communicate this to any spectators that may be inclined to do so, and ask the referees to assist in this matter as either team could be affected by this. – See Spectator Code of Conduct
SARPL 3-man Field Size: 28m x 36m, with a preferred 3m boundary around the playing field
SARPL 5-man Field Size: 36m x 46m, with a preferred 3m boundary around the playing field
Race-to-x Format: Teams will play in a race-2-x format, meaning they will be grouped in brackets of 5. Each team will play 4 prelim games and depending on the amount of teams entered in the division the competition will the proceed to quarters, semi’s and finals. Each match is made up of three games played in a race to 2 format. The first team to reach the specified win limit of games, wins that match. Unless specified otherwise at the team meetings, total game time are 3 minutes (3-man) or 5 minutes (5-man).
WIN LOSS TIE (SARPL RULING)
All games are either Win, Loss or Tie/No-point.
To win the game a team must eliminate all the opposing team players “OR” a “clean” player must terminate the game by hanging the flag by touching the buzzer or touch the opponents starting screen with the flag in hand (depending on the facility) within the time limit.
A centre flag will be on the field and a “clean” player need to get the flag and touch the opposing teams start station or buzzer to win the point. If shot while in possession of the flag it must be dropped where the player was shot and another live player can pick it up to complete the game. A player that is shot while in possession of the flag must drop the flag at the point where he/she was shot.
The player that terminates a round will be checked by the referees after terminating the game (at which point all players must preferably freeze until the referees call the game over). If the player is discovered to have been marked/hit, this constitutes a “dirty” termination/hang and a no point will be given as well as an corresponding penalty minute (1 min for unobvious hit – race-to-2 / minor penalty race-to-4) will apply. A penalty point will be allocated to the opposing team if the hang was with a obvious hit.
If there are teams tied at the end of a Division that are in point earning positions for the day a sequence is set out in the PSP manual how teams will be seeded.
It is the responsibility of the team to make sure they have enough paint to complete the events for the day or they will forfeit the remaining games if they can’t continue to play.
Game times on the schedule will fluctuate according to how fast games are handled, the faster the better.
Each game is started with 2 whistles or the buzzer. A ten second warning will be given either verbally or by a single whistle before the buzzer or second whistle blows and the game starts. Division teams break out from a starting screen or starting bunker. The barrels of all players must be touching the starting screen/bunker before the second whistle is blown. If a player does not have his/her barrel touching the starting screen when the second whistle blows, that player will be eliminated.
Velocity: Maximum velocity of 300FPS. Not negotiable. If you’re marker’s chrono speed is above 300FPS, you must correct it before you will be allowed to enter the playing field. Check your equipment properly between games. PSP Ruling states that certain penalties can be enforced if your marker is over 300FPS during/after a game. Please check your marker before entering the field.
Division players can use any recognized marker as long as it conforms to the ASTM ROF/BPS and FPS regulations.
Medals are given for 1st to 3rd at every event, and season points are awarded to all participating teams/players.
All other prizes, sponsored or otherwise, will be handed out to the various category winners or additional prizes for the day will be raffled or randomly handed out and teams must be present in order to win prizes.
Category Prizes sponsored by a specific brand:
A Special prize may be given at the end of every year for the team/players that displayed the following qualities during the season.
Provincial and National Champions
Teams playing in their respective provinces will be ranked in their province and will stand a chance to be crowned provincial champions in their respective division in their province.
The top 3 scores from a team, whether they played in their province or nationally, including the Super Cup event score will count towards a teams national ranking where the top 3 scores from a team played in their province, including the Super Cup event score will count towards a teams provincial ranking. Please note that Super Cup is a double point event.
Players must conform to the rules of the SARPL and it’s sponsors or hosting fields with regards to paintballs. Support the fields that are hosting tournaments for you. All Official SARPL events are OWN PAINT events. Any paint from a paint sponsor of the SARPL will be allowed. It is the Hosting field’s responsibility to ensure that paint is fresh and sold at a fair price for tournaments and not at normal field prices. If there is a specific paint you need, check if the hosting field sells it or bring it to the event yourself. Sponsored teams are welcome to use their sponsored paint at the events.
Only water based (P.E.G + water + dye) non-staining paintballs are allowed. No WHITE, RED, ORANGE or PINK fills will be allowed.
We (the SARPL) reserve the right to ban any paint that we deem unsuitable for the field or tournament. The hosting field may also ban any paint that is considered a problem due to staining etc.